#include
#include
#include
#define PI 3.14159
class circle
{
private:
float r,a1,p1;
public:
void get()
{
cout<
cin>>r;
}
void show()
{
cout<
cout<
}
friend float a(float r);
friend float b(float r);
};
class rectangle
{
private:
float l,b;
public:
void get()
{
cout<
cin>>l>>b;
}
void show()
{
cout<
cout<
}
friend float c(float l,float b);
friend float d(float l,float b);
};
class triangle
{
private:
float s,s1,s2,s3,a3,p3;
public:
void get()
{
cout<
cin>>s1>>s2>>s3;
}
void show()
{
cout<
cout<
}
friend float e(float s,float s1,float s2,float s3);
friend float f(float s,float s1,float s2,float s3);
};
float a(float r)
{
return (PI*r*r);
}
float b(float r)
{
return (2*PI*r);
}
float c(float l,float
b)
{
return (l*b);
}
float d(float l,float
b)
{
return (2*(l+b));
}
float e(float s,float
s1,float s2,float s3)
{
s=(s1+s2+s3)/2;
return (pow((s-s1)*(s-s2)*(s-s3),1/2));
}
float f(float s,float
s1,float s2,float s3)
{
return (s1+s2+s3);
}
void main()
{
clrscr();
circle c;
c.get();
c.show();
rectangle r;
r.get();
r.show();
triangle t;
t.get();
t.show();
getch();
}
No comments:
Post a Comment